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        <title>Playing Atari with Deep Reinforcement Learning</title>
        <author>Volodymyr Mnih</author>
        <author>Koray Kavukcuoglu</author>
        <author>David Silver</author>
        <author>et al.</author>
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          <title>Playing Atari with Deep Reinforcement Learning</title>
          <date>2013</date>
          <publisher>NeurIPS Deep Learning Workshop / arXiv</publisher>
          
          <idno type="arXiv">1312.5602</idno>
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        <note type="quotation-withheld">Quotation withheld because this record is not cleared for redistribution.</note>
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        <label>reinforcement learning from raw visual input</label>
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        <note type="quotation-withheld">Quotation withheld because this record is not cleared for redistribution.</note>
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        <term>experience replay: store past transitions and train on random minibatches of them, breaking the correlations between consecutive experiences and stabilizing deep Q-learning</term>
        <note type="quotation-withheld">Quotation withheld because this record is not cleared for redistribution.</note>
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        <label>reinforcement learning presents several challenges from a deep-learning perspective</label>
        <note>what this limits: the transfer of supervised deep learning intuitions to this setting: REINFORCEMENT LEARNING PRESENTS SEVERAL CHALLENGES FROM A DEEP LEARNING PERSPECTIVE</note>
        <note type="quotation-withheld">Quotation withheld because this record is not cleared for redistribution.</note>
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        <label>The replay memory is uniformly sampled and finite, so it neither prioritises informative transitions nor retains old ones.</label>
        <note>what this limits: the sample efficiency and stability results: THE MEMORY BUFFER DOES NOT DIFFERENTIATE IMPORTANT TRANSITIONS AND ALWAYS OVERWRITES WITH RECENT TRANSITIONS DUE TO THE FINITE MEMORY SIZE N</note>
        <note type="quotation-withheld">Quotation withheld because this record is not cleared for redistribution.</note>
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        <label>Clipping all rewards to +1/-1 removes the agent&#x27;s ability to distinguish rewards of different magnitude.</label>
        <note>what this limits: any task where reward magnitude matters: reward clipping means the agent CANNOT DIFFERENTIATE BETWEEN REWARDS OF DIFFERENT MAGNITUDE</note>
        <note type="quotation-withheld">Quotation withheld because this record is not cleared for redistribution.</note>
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        <label>Performance remains far below human level on games needing strategies over long time scales.</label>
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        <label>The claim that one setting spans all the games is enabled by the reward change, in the sentence that follows it.</label>
        <note>what this limits: the claim that the same architecture and hyperparameters work across all seven games: the reward clipping is stated to limit the scale of the error derivatives and to make it easier to use the same learning rate across multiple games</note>
        <note type="quotation-withheld">Quotation withheld because this record is not cleared for redistribution.</note>
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        <note>what this limits: the scores reported for these agents: the agents were evaluated on the real and unmodified games while the reward structure was changed during training only</note>
        <note type="quotation-withheld">Quotation withheld because this record is not cleared for redistribution.</note>
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        <label>a convolutional network taking raw pixels as input, used as the function approximator for the action-value function in reinforcement learning</label>
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        <label>one set of hyperparameter values held constant across every game, with a single documented exception (k = 3, to make the lasers visible)</label>
        <note>eliminates: per-game tuning - a score that reflects hyperparameters chosen for that game rather than a method that transfers across games · outcome (stated by the tagger, no quotation): held</note>
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        <note type="quotation-withheld">Quotation withheld because this record is not cleared for redistribution.</note>
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        <note type="quotation-withheld">Quotation withheld because this record is not cleared for redistribution.</note>
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        <note type="quotation-withheld">Quotation withheld because this record is not cleared for redistribution.</note>
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        <note>strength of the relation: 1 · note: RE-GROUNDS another row of this record: the old span named ONE endpoint.</note>
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        <note type="quotation-withheld">Quotation withheld because this record is not cleared for redistribution.</note>
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        <note type="quotation-withheld">Quotation withheld because this record is not cleared for redistribution.</note>
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