Playing Atari with Deep Reinforcement Learning — TEI-tagged view

Volodymyr Mnih, Koray Kavukcuoglu, David Silver, et al. · 2013 · artificial-intelligence · arXiv:1312.5602 · full text at the source · TEI xml · tagged edition · index · concepts · authors
Where this record's text came from. faceted 2026-08 by reading the locally held text (pdftext); every evidence string verified as an exact substring of that text before merging. Workshop-length paper; all quotes taken from Abstract, Introduction, Related Work, Section 4 and Sections 5-6. Claim type is 'method' rather than 'existence' because the contribution is an algorithm (deep Q-learning with experience replay), even though the abstract's headline sentence is phrased as a first-demonstration claim. method recorded as system-or-tool-building; an equally defensible reading is 'simulation', since all evaluation happens inside the Atari emulator. No self-described limitations section exists, so the three limitation quotes were taken from asides in Sections 4, 5 and 5.3. Replication status is untested: the paper reports no attempt to reproduce prior results and makes no claim about others reproducing its own. 2026-08-14, 2026-08-15 and 2026-08-25 schema-0.3 passes: every quote verified as an exact substring of the staged text and anchored at merge time; concept terms verified present; every edge endpoint an existing node. Update, 15 September 2026: EXCEPTION, measured with the merge gate's own predicate (Paper.locate): 1 quote(s) on this record are not found as one exact string in the current staged text - content_tags.findings[1].evidence. The sentence above does not hold for them as written. Where a row records why - the quote is grounded in another copy of the paper, joins two passages with an ellipsis, or differs from the staged text by extraction noise - that note stays on the row. Update, 16 September 2026: EXCEPTION TO THE DATED PASS ABOVE, on this record only: this record carries 1 composite quote field - a quote assembled from two or more passages joined by an ellipsis. A COMPOSITE IS NOT AN EXACT CONTIGUOUS SUBSTRING of the staged text and is deliberately not anchored: each of its parts is verified separately at the offsets in evidence composite spans, and a part occurring more than once carries span null rather than a guessed offset. So the 'every quote verified as an exact substring' clause of the dated pass above DOES NOT HOLD for those fields, and never did - the parts were verified, the whole was not. Nothing is deleted, re-grounded or withdrawn: this writes down an exception that was always true of composites and had not been recorded, so a reader was told more than the pass had checked.
The quality of the text these quotes were cut from. symbol-font-not-extractable: 56 '(cid:NNN)' glyph-index markers remain in a staged text of 31,756 characters, where the PDF's embedded font had no ToUnicode map. THE QUOTES ON THIS RECORD ARE THE PAPER'S AND THE STAGED COPY IS THE DAMAGED ONE - which is the opposite of the usual case and is why it went unnoticed: one of its 48 live quotes is not an exact substring of this text, and it could NOT be located in it even by aligning the quote's WORD SEQUENCE under this damage, so the defect recorded here is present on the record but does not by itself account for the miss. Not repaired in place: editing the staged text moves every offset after the edit and re-hashes every anchor on the record. Measured at 113aae60fefc3eb1, re-measured unchanged at 54b63482778ddf56.
1 quote on this page was cut from a different copy of this article. This project holds two extractions of this paper: the plain text every other quote here is anchored in, and the publisher’s own HTML edition, which we are not licensed to republish. It is verbatim in the second and cannot be found in the first — not because the tagging is wrong, but because the extraction damaged the passage: a page number dropped into the middle of a number, a formula moved out of its sentence, a ligature where two letters belong. The record names the copy for each one. The quote is the paper’s; the extraction is not.
Other fields define these differently the same word, defined another way in another discipline
reward 16 fields · deep learning 11 fields · learning 7 fields · value 2 fields · variance 2 fields
Tags on this paper every tag the record carries, whether or not the words occur in the text below — a number is how many papers in the corpus carry that tag; a tag with no number is unique to this paper
reinforcement learning10 deep learning42 Q-learning experience replay perceptually aliased evaluation metric replay memory action-value function frame-skipping system-or-tool-building173

Our tag layer for this paper

Cross-disciplinary analysis
content-tags & facets: phenomenon · claim-type · cross-domain-transfer · mechanism · claim-relation · replication-status · limitation — grounded in the full text
phenomenonreinforcement learning from raw visual input— “Learning to control agents directly from high-dimensional sensory inputs like vision and speech is one of the long-standing challenges of reinforcement learning (RL).”
claim-typemethod— “We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning.”
method — evidence— “The model is a convolutional neural network, trained with a variant of Q-learning, whose input is raw pixels and whose output is a value function estimating future rewards.”
transferfrom computer vision (convolutional neural networks): a convolutional network taking raw pixels as input, used as the function approximator for the action-value function in reinforcement learning— “The model is a convolutional neural network, trained with a variant of Q-learning, whose input is raw pixels and whose output is a value function estimating future rewards.”transfers[0]
mechanismexperience replay: store past transitions and train on random minibatches of them, breaking the correlations between consecutive experiences and stabilizing deep Q-learning— “randomizing the samples breaks these correlations and therefore reduces the variance of the updates”mechanisms[0]
builds-on convolutional neural networks + Q-learning— “The model is a convolutional neural network, trained with a variant of Q-learning”claim_relations[0]
builds-on Q-learning [26]— “The network is trained with a variant of the Q-learning [26] algorithm, with stochastic gradient descent to update the weights.”claim_relations[1]
builds-on the Arcade Learning Environment / Atari 2600 RL platform of [3]— “The use of the Atari 2600 emulator as a reinforcement learning platform was introduced by [3], who applied standard reinforcement learning algorithms with linear function approximation and generic visual features.”claim_relations[2]
extends neural fitted Q-learning (NFQ) [20] and its autoencoder variant [12]— “In contrast our approach applies reinforcement learning end-to-end, directly from the visual inputs; as a result it may learn features that are directly relevant to discriminating action-values.”claim_relations[3]
extends Q-learning combined with experience replay and a simple neural network [13]— “Q-learning has also previously been combined with experience replay and a simple neural network [13], but again starting with a low-dimensional state rather than raw visual inputs.”claim_relations[4]
sensethe reward - TRANSFORMED IN TRAINING, INTACT IN EVALUATION: positive rewards are fixed to 1 and negative to -1 while learning, and the agents are scored on the real unmodified games, so the signal the agent optimises and the number reported are two different quantities— “While we evaluated our agents on the real and unmodified games, we made one change to the reward structure of the games during training only. Since the scale of scores varies greatly from game to game, we fixed all positive rewards to be 1 and all negative rewards to be −1, leaving 0 rewards unchanged”senses[0]
sensethe state - PARTIALLY OBSERVED AND PERCEPTUALLY ALIASED: the agent sees only the current screen, many emulator states look identical to it, and the paper states outright that the situation cannot be fully understood from one screen— “Since the agent only observes images of the current screen, the task is partially observed and many emulator states are perceptually aliased, i.e. it is impossible to fully understand the current situation from only the current screen”senses[1]
senseprogress - MEASURED TWICE, AND THE SECOND MEASURE CHOSEN FOR LEGIBILITY: average total reward is the metric taken from the literature but is so noisy it suggests no steady progress, so the estimated action-value is reported as a more stable alternative— “Both averaged reward plots are indeed quite noisy, giving one the impression that the learning algorithm is not making steady progress. Another, more stable, metric is the policy’s estimated action-value function Q, which provides an estimate of how much discounted reward the agent can obtain by following its policy from any given state”senses[2]
controlone set of hyperparameter values held constant across every game, with a single documented exception (k = 3, to make the lasers visible) — held — rules out per-game tuning - a score that reflects hyperparameters chosen for that game rather than a method that transfers across games— “We used k = 3 to make the lasers visible and this change was the only difference in hyperparameter values between any of the games.”controls[0]
noteexperience replay —operationalised-as→ replay memory — RE-GROUNDS another row of this record: the old span named ONE endpoint.— “In contrast to TD-Gammon and similar online approaches, we utilize a technique known as experience replay [13] where we store the agent’s experiences at each time-step, et = (st, at, rt, st+1) in a data-set D = e1, ..., eN , pooled over many episodes into a replay memory.”concept_edges[2]
outcome (stated by the tagger, no quotation)control — heldcontrols[0]
for which uselimitation — the transfer of supervised deep learning intuitions to this setting: REINFORCEMENT LEARNING PRESENTS SEVERAL CHALLENGES FROM A DEEP LEARNING PERSPECTIVElimitations[0]
for which uselimitation — the sample efficiency and stability results: THE MEMORY BUFFER DOES NOT DIFFERENTIATE IMPORTANT TRANSITIONS AND ALWAYS OVERWRITES WITH RECENT TRANSITIONS DUE TO THE FINITE MEMORY SIZE Nlimitations[1]
for which uselimitation — any task where reward magnitude matters: reward clipping means the agent CANNOT DIFFERENTIATE BETWEEN REWARDS OF DIFFERENT MAGNITUDE
Quotation withheld — this paper is not ours to reproduce, and the page has already quoted as much of it as the rights layer allows. The tag, its field and its confidence stand; the sentence is at the publisher.
limitations[2]
for which uselimitation — the human-comparison headline: THE GAMES Q*BERT, SEAQUEST, SPACE INVADERS, ON WHICH WE ARE FAR FROM HUMAN PERFORMANCE, ARE MORE CHALLENGING BECAUSE THEY REQUIRE ... A STRATEGY THAT EXTENDS OVER LONG TIME SCALES
Quotation withheld — this paper is not ours to reproduce, and the page has already quoted as much of it as the rights layer allows. The tag, its field and its confidence stand; the sentence is at the publisher.
limitations[3]
for which uselimitation — the claim that the same architecture and hyperparameters work across all seven games: the reward clipping is stated to limit the scale of the error derivatives and to make it easier to use the same learning rate across multiple games
Quotation withheld — this paper is not ours to reproduce, and the page has already quoted as much of it as the rights layer allows. The tag, its field and its confidence stand; the sentence is at the publisher.
limitations[4]
for which uselimitation — the scores reported for these agents: the agents were evaluated on the real and unmodified games while the reward structure was changed during training only
Quotation withheld — this paper is not ours to reproduce, and the page has already quoted as much of it as the rights layer allows. The tag, its field and its confidence stand; the sentence is at the publisher.
limitations[5]
for which uselimitation — any description of this agent as learning from the game state: the task is partially observed, many emulator states are perceptually aliased, and the paper states it is impossible to fully understand the situation from the current screen alone
Quotation withheld — this paper is not ours to reproduce, and the page has already quoted as much of it as the rights layer allows. The tag, its field and its confidence stand; the sentence is at the publisher.
limitations[6]
for which uselimitation — the learning curves shown here: the averaged reward plots are described as quite noisy and as giving the impression that the algorithm is not making steady progress, which is why a more stable metric is also reported
Quotation withheld — this paper is not ours to reproduce, and the page has already quoted as much of it as the rights layer allows. The tag, its field and its confidence stand; the sentence is at the publisher.
limitations[7]
replicationuntested
limitationreinforcement learning presents several challenges from a deep-learning perspective
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limitations[0]
limitationThe replay memory is uniformly sampled and finite, so it neither prioritises informative transitions nor retains old ones.
Quotation withheld — this paper is not ours to reproduce, and the page has already quoted as much of it as the rights layer allows. The tag, its field and its confidence stand; the sentence is at the publisher.
limitations[1]
limitationClipping all rewards to +1/-1 removes the agent's ability to distinguish rewards of different magnitude.
Quotation withheld — this paper is not ours to reproduce, and the page has already quoted as much of it as the rights layer allows. The tag, its field and its confidence stand; the sentence is at the publisher.
limitations[2]
limitationPerformance remains far below human level on games needing strategies over long time scales.
Quotation withheld — this paper is not ours to reproduce, and the page has already quoted as much of it as the rights layer allows. The tag, its field and its confidence stand; the sentence is at the publisher.
limitations[3]
limitationThe claim that one setting spans all the games is enabled by the reward change, in the sentence that follows it.
Quotation withheld — this paper is not ours to reproduce, and the page has already quoted as much of it as the rights layer allows. The tag, its field and its confidence stand; the sentence is at the publisher.
limitations[4]
limitationThe reward the agent learns from is not the reward it is scored on.
Quotation withheld — this paper is not ours to reproduce, and the page has already quoted as much of it as the rights layer allows. The tag, its field and its confidence stand; the sentence is at the publisher.
limitations[5]
limitationThe agent cannot see enough of the game to know what state it is in, and the paper says so.
Quotation withheld — this paper is not ours to reproduce, and the page has already quoted as much of it as the rights layer allows. The tag, its field and its confidence stand; the sentence is at the publisher.
limitations[6]
limitationThe primary evaluation metric is too noisy to display the result, so a second one is introduced.
Quotation withheld — this paper is not ours to reproduce, and the page has already quoted as much of it as the rights layer allows. The tag, its field and its confidence stand; the sentence is at the publisher.
limitations[7]
Content tags
content-observations: finding · quantity · variable · definition · key-term — grounded in the full text
findingThe first deep-learning model to learn control policies directly from high-dimensional raw pixels via reinforcement learning: a CNN trained with a Q-learning variant whose output is a value function of future rewards.
Quotation withheld — this paper is not ours to reproduce, and the page has already quoted as much of it as the rights layer allows. The tag, its field and its confidence stand; the sentence is at the publisher.
content_tags.findings[0]
evidence status notefinding — QUOTE REPAIRED: the extractor split a hyphen-space and the quote was recorded faithfully with the damage in it, which made it unanchorable. The repaired string is an EXACT SUBSTRING of the staged text - that is why it was accepted, not because a rule produced it. The text as originally recorded is kept in evidence as extracted.content_tags.findings[0]
findingIt outperformed all previous approaches on six of the games and surpassed a human expert on three; experience replay randomly samples previous transitions to smooth the training distribution.
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content_tags.findings[1]
not machine-vouchedfinding — declared-ellipsis - An elided quote: its 2 pieces ('We find that it outperforms all previous' ... 'g distribution over many past behaviors.') are each in our copy of the paper, and the quote marks the cut with an ellipsis, so the joined string is in no copy. Located mechanically, piece by piece.content_tags.findings[1]
quantityseven Atari 2600 games — number of games the single model was applied to
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content_tags.quantities[0]
evidence status notequantity — QUOTE REPAIRED: the extractor split a hyphen-space and the quote was recorded faithfully with the damage in it, which made it unanchorable. The repaired string is an EXACT SUBSTRING of the staged text - that is why it was accepted, not because a rule produced it. The text as originally recorded is kept in evidence as extracted.content_tags.quantities[0]
quantity6 of 7 / 3 of 7 — games where DQN beat prior approaches / a human expert
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content_tags.quantities[1]
variableraw pixels (independent)
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content_tags.variables[0]
variablevalue function (dependent)
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content_tags.variables[1]
definitionexperience replay
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content_tags.definitions[0]
definitiondeep reinforcement learning
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content_tags.definitions[1]
key-termsreinforcement, learning, Q-learning, pixels, reward, value, games, convolutional, policy
Concepts
terms this paper carries, each with the sentence it was cut from — the layer that joins one paper to another. Terms with no quote yet are on CONCEPTS.html.
conceptexperience replay
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concepts[3]
conceptperceptually aliased
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concepts[4]
conceptevaluation metric
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concepts[5]
conceptreplay memory
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concepts[6]
conceptaction-value function
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concepts[7]
conceptframe-skipping
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concepts[8]
Statistics — cross-field join keys
field-invariant statistical terms, used in their statistical sense (gated on a number / symbol / test). A p-value or a standard deviation means the SAME thing in physics, biology, psychology and sociology — so these are the strongest cross-field join keys. Grounded verbatim.
mean μ as written: average of
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content_tags.statistics[2]
variance σ²
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content_tags.statistics[3]

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